Product Name: ALPHA created by St.Beckhusen, 2019 Contact: www.3rdArt.de
System Requirements Info: ALPHA is created on PC and should also run on MAC, but for installation on MAC i can give no support.
Software: Poser7+ / DazStudio (for DazStudio you will have to adjust the settings in your surface tab, materials are optimized for Poser)
Description: What shall i write, a look to the figure ALPHA will touch your own fantasy. ALPHA comes with 2 additional props, 2 mats, 1 light set and a UVmap for your own texture creation. This powerful fantasy figure may be your super-hero, a demon or the first human figure which brought life from space to earth. ALPHA is also the first figure from my new generation models. Others will follow.
runtime:libraries:materials:CorporateArts:ALPHA:ALPHA.mt5 runtime:libraries:materials:CorporateArts:ALPHA:ALPHA Glow.mt5
runtime:libraries:pose:!!CorporateArts:ALPHA:!default.pz2 (and more)runtime:libraries:pose:!!CorporateArts:ALPHA:Animation: ..... runtime:libraries:props:CorporateArts:ALPHA:Eyes.pp2 runtime:libraries:props:CorporateArts:ALPHA:Lense Left.pp2 runtime:libraries:props:CorporateArts:ALPHA:Lense Right.pp2
Installation Instructions Poser: Unzip the file and copy the Runtime to your Poser-Directory. If Poser asks you to overwrite the existing Runtime you can do this, that's ok.
Installation Instructions DazStudio: If you're not an experienced user of DazStudio and don't know how import the files at the correct library path, unzip ALPHA at a path of your choice. Within DazStudio use the import function. Locate the cr2 and import. If Daz ask you to locate the texture, please do so. Cr2, obj and texture are in the same folder. After importing ALPHA you may import in the same way the props by locating the pp2 and all works fine.
Start and Use: Go to Figures:CorporateArts and load ALPHA. Inverse Kinematics are activated by default. ALPHA can be upgraded with little red eyeballs. The lens objectives are by default active when you load ALPHA. This smart prop is contained in your ALPHA Prop folder for both eyes. The lenses can be adjusted manually. For that, you go through the dropdown menu from body part, neck parts and select the left eye or the right eye. For the spacey look i added a light set for ALPHA and in your material room is a 2nd ALPHA mat included with a more shiny skin surface. For render settings i suggest the "best" setting. ALPHA is low-poly (only 6,9mb) and renders very quickly.
NOTE INVERSE KINEMATICS: WHEN USING STANDARD POSES FROM OTHER FIGURES THE IK FOR THE LEGS MUST BE AKTIVATED. FOR ANIMATIONS I SUGGEST TO START WITH THE !DEFAULT POSE AND SETUP YOUR OWN ALPHA POSES, SO YOU CAN WORK WITHOUT IK.
NOTE OWN ANIMATIONS: I SUGGEST ALWAYS TO START WITH DEFAULT POSE AND DEACTIVATE IK. FOR CREATING ANIMATIONS ALWAYS CREATE YOUR OWN POSES. POSES FROM OTHER FIGURES, EVEN FROM MY OTHER TEST-VERSIONS OF ALPHA MAY CAUSE PROBLEMS WITH THE LATEST BUILD !!!
Animation tutorial video for this figure: https://youtu.be/8ZMha-IsxZI
"May the Force Be With You." :)
Updated: Runtime folder Poser friendly pathfiles
Updated: Texture path in figure and props
Upgraded: Chest- and Collar-bones
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More